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Hearthstone expansions and adventures (up until this point) ranked worst to best

The Boomsday project is coming almost here so it only seems fitting to finally rank all the expansions and adventures. I couldn’t find any articles doing this, so I decided to do it myself. Of course, to preserve a sense of Hitchcockian suspense and to assure the most possibly clickbait article name, we’ll save the best for last. For reference, the Coolest Cards will be determined not by the most effective but the most fun and interesting. The Worst Cards will be determined by the OP or cards that I consider Toxic. And the Wasted potential category will refer to cards that could have been cool but were too underpowered to reach their full potential.  12. One Night in Karazhan: This adventure was simultaneously the easiest and the least creative. The cards that it brought in are hardly remembered either, with most of the legendaries being middle of the road at best and underpowered garbage at worst. The portal cards were alright but half of them cost too much for their ...

Opinion: Hearthstone Witchwood Expansion

So, far, Witchwood has been interesting. It has shaken up the meta a lot more than I think Kobold and Catacombs did and possibly more than Knights of the Frozen Throne. In doing that, it seems to be sending Hearthstone down what I consider a dangerous path. Let’s start with the dungeon run mode though. I enjoyed this a lot. I’ve heard some people complaining about how less content came with it than there was with K&C, but I enjoyed the quality of the monster hunters and figuring out how each of them worked. It could be challenging, but rarely frustrating, and the fights were very stimulating once you decoded them. It also solved the problem of runs in K&C where you had no idea what the final boss might be, so you just had to kind of make the cheesiest deck you could, rather than know that if you picked out the right emblems, you would at least do well against that monster hunter's final boss. Hearthstone has created some surprisingly cool characters in its time and the on...

Darkest Dungeon Locations Rated Worst to Best - In which I unearth rating systems best left alone

What is the coolest thing about Darkest Dungeon other than it’s expert splicing of pulp fantasy with Lovecraftian fiction and Jude Wayne’s glorious narration? The monsters! Or more specifically, the places where they come from! Warning! Lots and lots of spoilers for Darkest Dungeon and also an episode of the X-Files for some reason (but c'mon man, it was decades ago, get with it already) Rendered slightly less threatening by the weird collar thingy.  6. The Ruins You could probably predict this being the least scary. As the starting area, it is the least threatening. The enemies are pretty basic, the curios aren't very unsettling, and the background isn't very memorable. It might be noted that the place does manage to feel like the rubble of some terrible cataclysm. Stars: 2/5 Scariest enemy : The Necromancer. No further comment *shudders*. Serious Question: How does a zombie get drunk?? 5. The Cove The eldritch imagery on the Cover is pretty...